Commit 529723f8 authored by Florian Ziemen's avatar Florian Ziemen
Browse files

cleanup of directory structure

parent 02b7ac73
Pipeline #5003 passed with stages
in 16 seconds
......@@ -10,10 +10,10 @@ Set the background of the curret plot
To set the background of your current project go to properties of any object, type ``backg`` into the text field, and chose a background of your liking. Chosing pink might help looking for holes in your data - or making your plot a bit *special*.
.. image:: background/set-background.png
.. image:: set-background.png
.. image:: background/pink-background.png
.. image:: pink-background.png
.. _set-default-background:
......@@ -23,4 +23,4 @@ Set the default background
To set the default background :ref:`open-settings` and adjust it in the ``Color Palette`` tab
.. image:: background/set-default-background.png
.. image:: set-default-background.png
......@@ -7,4 +7,4 @@ Switch to camera parallel projection
If you are using paraview for 2D mapping, switching to camera parallel projection helps removing projection artifacts.
.. image:: camera_parallel_projection/activate_camera_parallel_projection.png
...image:: activate_camera_parallel_projection.png
......@@ -11,6 +11,4 @@ Camera and perspective
:caption: Contents:
.. */index
......@@ -7,8 +7,8 @@ When preparing to export images for a video or similar, forcing paraview to disp
Go to ``View->Preview`` and chose the aspect ratio and size of the final product.
.. image:: ./view-size/view-size-fhd.png
.. image:: view-size-fhd.png
Your screen display will be adjusted accordingly
.. image:: ./view-size/fhd-preview.png
.. image:: fhd-preview.png
......@@ -10,11 +10,11 @@ In the top left part of the paraview window, there is a color ar with a small gr
In the Color Map Editor window (View-> Color Map Editor Window) it's on the right hand side of the color map preview
.. image:: chose-BuGn/06-chose-colormap.png
.. image:: 06-chose-colormap.png
image:: chose-BuGn/07-colormap-overview.png
.. image:: 07-colormap-overview.png
In the color map chooser window, you can select a color map from a wide range of options. By default, only a few of them are displayed. With the dropdown menu on the right [Default] you can chose from a couple groups or display all of them.
......@@ -22,13 +22,13 @@ In the text field in the top, you can start typing letters that should appear in
You can chose to import a color map with its ``preset range`` (top right) - this can be useful if you e.g. customize a color map for display of annual mean temperatures and save it with that preset range for later use.
.. image:: chose-BuGn/08-colormap-choser.png
.. image:: 08-colormap-choser.png
This should get you something like this:
.. image:: chose-BuGn/09-BuGn-currents.png
.. image:: 09-BuGn-currents.png
You can now :ref:`rescale-colormap-to-custom`.
......@@ -12,5 +12,4 @@ Colormaps
.. */index
......@@ -5,4 +5,4 @@ Invert the Colormap
Go to the Colormap editor (``View -> Color Map Editor Window``), and choose the Black and White icon right of the display.
.. image:: invert/invert.png
.. image:: invert.png
......@@ -11,13 +11,13 @@ Adjust the color bar and its legend
Open the colormap editor (``View->Color Map Editor``) and chose the top right icon (a color bar with an ``e`` in the icon).
.. image:: prettify-colorbar/get-colorbar-editor.png
.. image:: get-colorbar-editor.png
Choose the gear at the top right of the menu (activates the display of less *important* aspects like the top/bottom value labels), insert a more precise label text in the ``Title`` field, e.g. "Ocean surface speed (m/s)" and set the format for the range labels (top/bottom values) to ``%.0f`` (floating-point with zero digits behind the ``.``). Use ``Apply`` to check your results and finally leave the menu with ``OK``.
.. image:: prettify-colorbar/adjust-colorbar-labels.png
.. image:: adjust-colorbar-labels.png
The result should look somewhat like
.. image:: prettify-colorbar/adjusted-colorbar-labels.png
.. image:: adjusted-colorbar-labels.png
......@@ -8,11 +8,11 @@ Rescale the colormap to a custom range
Use this button to rescale your color map to a custom range or chose a custom color for monochromatic displays
.. image:: rescale-to-custom/09-rescale-to-custom.png
.. image:: 09-rescale-to-custom.png
Chose 0 to 1 to get this image:
.. image:: rescale-to-custom/10-rescaled-to-custom.png
.. image:: 10-rescaled-to-custom.png
you can now :ref:`deactivate-light-kit` to make the colors stand out even better.
......@@ -5,14 +5,14 @@ Save the colormap as a preset
Go to the colormap editor, chose the ``Save to preset`` option next to the preview.
.. image:: ./save-to-preset/save-colormap.png
.. image:: save-colormap.png
You can give the colormap a name, and chose to also save the opacity information.
.. image:: ./save-to-preset/name-dialogue.png
.. image:: name-dialogue.png
If this name cannot be found in the following pop-up dialogue, search for ``Preset`` in the top menu and rename...
.. image:: ./save-to-preset/change-name.png
.. image:: change-name.png
......@@ -24,15 +24,15 @@ Set the R/G/B values to 1 in the ``Color transfer function values`` section, and
Things should now be changed from
.. image:: transparent-clouds/fields-to-change.png
.. image:: fields-to-change.png
.. image:: transparent-clouds/fields-changed.png
.. image:: fields-changed.png
Your result should look like
.. image:: transparent-clouds/transparent-clouds-ocean-speeds.png
.. image:: transparent-clouds-ocean-speeds.png
Don't forget to :ref:`save-colormap-preset`.
......@@ -3,11 +3,10 @@
Load the ice sheets
* Load the ice sheet data from ` <>`_
* For random reasons, this file already is in point data. Attach a calculator and in the pipeline view select the calculator of the vegetation, copy it, and paste it to the newly created calculator (i.e. copy the settings to the calculator of the ice sheet). Change ``topg`` to ``ice_surf`` in the equation of the calculator.
.. image::
.. image:: copy-calculator.png
* Color by ``velsurf_mag``, chose ``Use log scale when mapping data to colors``, load the colormap of your choice.
......@@ -16,12 +16,12 @@ It has proven useful to export to a sequence of png files that can then be conca
Chose ``File->Export Animation``, enter a base file name (will be expanded by _0123/..., see the ``Suffix format`` field in the following dialogue), and ensure the correct image size in the following dialogue.
.. image:: export-animation/export-basic-screen.png
.. image:: export-basic-screen.png
(If you change the size of the saved animation, you might want to toggle the gear in the top left and change the font scaling option, but really -- :ref:`set-view-size` beforehand!)
.. image:: export-animation/export-advanced-screen.png
.. image:: export-advanced-screen.png
This will generate a sequence of .png files. For a quick impression you can run through them using ``eog FILENAME*.png`` on linux, or preview on a mac.
......@@ -11,6 +11,4 @@ Export
:caption: Contents:
.. */index
......@@ -27,7 +27,7 @@ Where the first paren scales the topography to a strong extrusion around a unit
.. image::
.. note::
......@@ -16,7 +16,7 @@ Now we want to apply a "Calculator" filter to compute the absolute speed from th
Choose Filters->Common->Calculator, or use the calculator symbol just above the pipeline.
.. image:: calculator-uv-speed/04-pipeline.png
.. image:: 04-pipeline.png
In the calculator, you can chose the data type to operate on ("cell data" is correct here), give your result variable a sensible name -- we chose ``vel`` here -- ``speed`` would have been correct...
......@@ -29,11 +29,11 @@ In the next field, you can define the equation that is computed. We want to use:
You can also use the drop-down menus at the bottom to get access to the variables available (sorted by scalars and vector quantities).
.. image:: calculator-uv-speed/05-calculator.png
.. image:: 05-calculator.png
The result should look similar to this:
.. image:: calculator-uv-speed/05a-speed-image.png
.. image:: 05a-speed-image.png
With the speed computed, you can :ref:`chose-BuGn`
......@@ -12,7 +12,7 @@ Some filters are picky with regard to their input data type and require cell dat
Use the dropdown for choosing the object color to check which variables of which types are available.
In this example topo exists as cell and as point data (because we just converted it). The topo with a dot in front of it is point data. That with a box is cell data.
.. image:: cell2point/cell-or-point.png
.. image:: cell-or-point.png
If neccessary you can
......@@ -28,10 +28,10 @@ Convert cell data to point data
To convert cell data to point data, do ``Filters->Search`` and enter ``cell da``, use ``Enter`` to cofirm.
.. image::
In the settings of the calculator activate passing of cell data.
If you have many arrays in your input data, you might only want to process the data of relevance for this use.
.. image:: cell2point/
.. image::
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