Commit 6fe0fa84 by Uwe Schulzweida

### define _USE_MATH_DEFINES

parent dbfdfb26
 // modified code from: // https://schneide.wordpress.com/2016/07/15/generating-an-icosphere-in-c #include "vector3d.h" #include #include #include #include #include #include #include "vector3d.h" using Index = size_t; using Vertex = Vector3d; using Triangle = std::array; ... ... @@ -84,7 +83,7 @@ subdivide(VertexList &vertices, TriangleList triangles) Lookup lookup; Triangle mid; size_t n = triangles.size(); const size_t n = triangles.size(); TriangleList result(4*n); for (size_t i = 0; i < n; ++i) { ... ...
 ... ... @@ -18,6 +18,10 @@ #ifndef VECTOR3D_H #define VECTOR3D_H #define _USE_MATH_DEFINES #include class Vector3d { private: ... ... @@ -80,12 +84,12 @@ public: // Calculate the dot/inner/scalar product double operator* (const Vector3d &other) const { return (X * other.X) + (Y* other.Y) + (Z * other.Z); return (X * other.X) + (Y * other.Y) + (Z * other.Z); } double magnitude() const { return sqrt((X * X) + (Y * Y) + (Z * Z)); return std::sqrt((X * X) + (Y * Y) + (Z * Z)); } Vector3d normalised() const ... ... @@ -101,12 +105,12 @@ public: */ double longitude() const { return atan2(Y, X); return std::atan2(Y, X); } double latitude() const { return M_PI_2 - acos(Z); return M_PI_2 - std::acos(Z); } }; ... ...
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